Wednesday, February 27, 2008

Gaming Literacy

There are a couple book recommendations about this. Again, I only have interest, not knowledge, in this new literacy.

1. How Computer Games Help Children Learn
by David Williamson Shaffer (2007)
Shaffer is part of the GAPPS Group, Games and Professional Practice Simulations, which recently received $3 million in grants from the John D. and Catherine T. MacArthur Foundation to design and develop innovative game modules, curriculum and tools to support young people's media literacy. GAPPS is part of the Advanced Digital Learning (ADL) Initiative to study and build learning systems that use digital game technologies to immerse learners in worlds where they use the skills and values of professionals to solve complex problems.

2. What video games have to teach us about learning and literacy.
by James Paul Gee (2004)
"Gee begins by trying to help his reader think differently about video games. He explains that “when people learn to play video games, they are learning a new literacy” (p. 13). Rather than thinking just about reading and writing, Gee argues that there are a multiplicity of literacies and that it is time for us to think beyond print when thinking about literacy. He explains that competency in the medium of video games is one form of literacy within a semiotic domain. In other words, video games have their own sense of meaning in that players must be literate to be successful."
http://edrev.asu.edu/reviews/rev591.htm

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